Ramp We want to access the highest number of ramp tools available early game so we can activate Mayael's ability straight away, and use these low-cost ramp cards - Farseek, Rampant Growth, Nature's Lore and Three Visits - to look for lands, like the Jetmir's Garden triome or the Shock Lands Stomping Ground, Temple Garden or Sacred Foundry
The two examples given were Merry, Esquire of Rohan, and Pippin, Guard of the Citadel
A problem in just about every format where it's legal, this sort of colorless card draw slots into every deck so easily, and the protection ability all but guarantees you'll have enough time to draw at least the first chunk of cards
It's also a decent enough ramp, you can turn 2 this to get lands out quickly by returning a turn 1 mana dork
Last March of the Ents is a solid newcomer that cant be countered, but costs that little bit more mana (and a lot more cash money)
And if you drop Liliana, make a zombie, and pass, theyve got to deal with your planeswalker because its ultimate is really scary